top of page
Search

KINEMATICS for JEE MAIN

Jan 23, 2024
4 min read

JEE MAIN CHAPTER OVERVIEW

Chapter Priority

1 (HIGHEST)

Number of problems in PYQ

HIGHEST

Difficulty

EASY


To solve JEE MAIN problems for KINEMATICS, you need to remember all formulae given in these notes.


Note: Questions in the exam are easy if you know the concepts well. Focus on practicing formula applications as without memorising formulae, the questions can become calculation heavy.


FRAME OF REFERENCE

Motion is a combined property of object and observer

A frame of reference is the point from where motion is observed.

We can choose a frame of reference and axis based on our convenience.

Frame of reference in one dimensional motion

MOTION

An object is said to be in motion if it continuously changes its position with respect to a frame of reference.


We describe motion by the following quantities:

  • Distance

  • Displacement

  • Speed

  • Velocity

  • Acceleration


POSTION VECTOR

We can define a vector from the origin of the frame of reference to the point(particle) we are observing. That vector is called the position vector.

Position Vector

DISTANCE

It is the actual length of the path travelled by a particle.

  • Scalar

  • Dimensions: [L]

  • SI unit: meter

  • If particle moves, it is always non-zero

Example of distance travelled

DISPLACEMENT

It is the shortest distance between the initial and final positions of a particle.

•Vector

•Dimensions: [L]

•SI unit: meter

•If particle moves, it can be zero for motion in a closed loop


Displacement Vector


SPEED

Average Speed  = Total Distance/Total Time


Instantaneous Speed at any point C (speed of particle when it is at point C)

Instantaneous speed (v) = dr/dt


Average and Instantaneous Speed

VELOCITY

Average Velocity  = Total Displacement/Total Time

Instantaneous velocity at Pt. 3 (velocity of particle when it is at point 3)


Average and Instantaneous Velocity

ACCELERATION

Average Acceleration  = Change in Velocity/Total Time

Instantaneous acceleration at C (acceleration of particle when it is at point C)

Instantaneous and Average Acceleration

Speed, Velocity and Acceleration

Speed\, Velocity and Acceleration

TRY A JEE MAIN PYQ


Q. The position of a particle as a function of time t, is given by x(t) = at + bt^2 – ct^3 where, a, b and c are constants. When the particle attains zero acceleration, then its velocity will be:

The position of a particle as a function of time t, is given by x(t) = at + bt^2 – ct^3 where, a, b and c are constants. When the particle attains zero acceleration, then its velocity will be:

MOTION IN A STRAIGHT LINE

Motion in Straight Line

MOTION WITH CONSTANT ACCELERATION IN A STRAIGHT LINE

Motion with constant acceleration

Proof: v = u + at

Proof of v = u + at (graphical + calculus proof)

Proof: s = ut + (1/2)*at^2

Proof of s = ut + 1/2at^2 equation of motion under constant acceleration

Proof: v^2 - u^2 = 2as

Proof: v^2 - u^2 = 2as equation of motion under constant acceleration

Some Important points

if you differentiate velocity, you get acceleration, if you integrate velocity you get displacement. Area under velocity time graph gives us displacement. Area under acceleration time graphs gives us velocity

Slope of x-t graph gives velocity, slope of v-t graph gives acceleration, area under v-t graph gives x, area under a-t graph gives v

TRY A JEE ADVANCED PYQ

A car starting from rest accelerates at the rate f through a distance s, then continues at constant speed for time t and then decelerates at the rate f/2 to come to rest. If the total distance traversed is 15 s, then s = ?


[Do visit www.savai.co.in for FREE DOUBT SOLVING, if you face trouble in above question]


VERTICAL MOTION

•Acceleration due to gravity ‘g’ = 9.8 m/s^2 is assumed to be constant.

•We take a direction (upward or downward) as positive as per convenience. Note: Make sure to follow the same direction convention for the entire problem.

•Since ’g’ is constant, we can use equations of motion.

We ignore air resistance in problems of vertical motion

Common problems in vertical motion

SIGN CONVENTION

•It is extremely important to understand sign convention for vertical motion problems.

•It does not matter which direction you choose as the positive direction as long as all vectors in the problem are assigned proper signs (+/-) and the same sign convention is followed throughout.

Sign convention for vertical motion

VERTICAL MOTION CASE 1:

Ball thrown up from ground with velocity 'u'

Time to reach top

time to reach the top when ball thrown up from ground with velocity u

Max height


Time to reach back to the ground

Time to reach back to the ground when ball thrown up from ground

SOME IMPORTANT INFERENCES

•Upward and downward motion of the particles are symmetrical.

•It takes same amount of time in first half of journey and second half of journey.

•Speed of the ball at the same height is same in first and second half (only direction is opposite)

•Except for the top, a particle reaches the same height twice.

•Let’s say time at which particle reaches height h are t1 & t2. Then:

•t1+t2 = 2u/g = Total time of flight


MOTION IN A PLANE

Motion of a particle in a plane

When acceleration is constant:


The problem of motion in a plane can broken down into two independent problems of straight line motion, one along the X-axis and the other along the Y-axis.


PROJECTILE MOTION

When a particle is thrown obliquely near the earth’s surface, it moves along a curved path. Such a particle is called a projectile and its motion is called projectile motion.

Projectile motion

BEST WAY to study projectile motion is to break it into two part along x & y axis

BEST WAY to study projectile motion is to break it into two part along x & y axis

Velocity vector in projectile motion:

Velocity vector in projectile motion

Analysis of Projectile Motion

Analysis of Projectile Motion

TIME OF FLIGHT for PROJECTILE

Time of flight of projectile

RANGE

Range of projectile

MAXIMUM HEIGHT


For complimentary angles of projection,

T1 and T2 are time of flights for complimentary angles.

Relation between time of flight for complimentary angles

H1 and H2 are heights of projectile for complimentary angles.


EQUATION OF TRAJECTORY

Trajectory means the path of the particle. It removes the variable of time from the equations and expresses y-coordinate of the particle as a function of x-coordinate.

equation of trajectory

SUMMARY OF PROJECTILE MOTION

PROJECTILE MOTION FORMULA SUMMARY

PROJECTILE ON AN INCLINE PLANE

PROJECTILE ON AN INCLINE PLANE

PROJECTILE DOWN THE INCLINE

Projectile down the incline

RELATIVE VELOCITY

The concept of relative motion arises when we want to observe motion of a body from a moving body.

Relative velocity and change of reference frame

If we want to analyze the motion of B from point of view of A then first reverse (i.e. put a -ve sign) in motion of A (-rA, -vA, -aA) then add them with motion of B (rB, vB, aB) to get relative motion of B w.r.t A

( rB – rA , vB – vA , aB – aA )


relative velocity, relative acceleration

RAIN-MAN or RAIN-CAR PROBLEMS

In such problems, you will be given the velocity vector of rain falling down which can be vertical or at an angle on the ground. You will also be given the velocity vector of an object(man or car) on the ground and you will be asked to calculate the relative velocity of rain with respect to object.


THE BEST WAY to solve such problems is to draw a vector diagram.

Remember the formula in the image below:

Rain man problems

A common question is the angle at which man should hold umbrella. It is solved below:

Rain man problems, angle at which to hold umbrella

RIVER SWIMMER PROBLEMS

A category of questions where a swimmer swimming in the river has to cross it. Remember, in such questions the BEST WAY is to draw the vector diagram of the velocities.


NOTE: In the questions, the "velocity of the man in still water" means velocity of man w.r.t river


See the image below and learn the diagrams properly


Some calculations are often asked

Please see the images below:


Time to cross river, horizontal drift & total distance travelled

Time to cross river, horizontal drift, river man problems

Shortest time to cross the river


Angle to swim for shortest distance to cross river and time associated with it

Angle to swim for shortest distance to cross river and time associated with it

Thanks a lot!


If you want to get in touch for guidance related to JEE, career etc. I am always available at the at www.savai.co.in or WhatsApp me @ 7982286138


Please share www.savai.co.in in case you find our content helpful.]




 
 
 

Recent Posts

See All

15 Comments


Bài viết dễ đọc, có ví dụ thực tế nên mình hiểu nhanh hơn, cảm ơn bạn đã chia sẻ. Mình cũng hay theo dõi thống kê XSMB mỗi ngày để xem xu hướng, nên tự gom lại thành một trang cho tiện tra cứu khỏi phải tìm nhiều nơi. Ai quan tâm dữ liệu cập nhật theo ngày thì ghé xem thử https://po.gravatar.com/soicauxsmbpro

Like

https://qq88.fun/ mình thấy bạn bè nhắc hoài nên ghé thử cho biết, chủ yếu xem giao diện chứ không có ngồi tìm hiểu sâu. Vừa vào là thấy trang làm khá gọn, khoảng trống vừa đủ nên nhìn không bị ngợp, lướt một cái là nắm được mình đang ở đâu. Mình thích nhất là mấy phần nội dung được chia theo khối rõ ràng, kéo xuống vẫn dễ theo dõi chứ không bị dính chùm vào nhau. Menu cũng đặt ngay chỗ dễ thấy nên chuyển qua lại nhanh, không phải bấm tới bấm lui nhiều. Nhìn chung cảm giác như họ ưu tiên cho người vào xem nhanh, chữ và bảng thông tin xếp theo cột khá ngay…

Like

Mình từng mất khá nhiều thời gian lọc addon cho Minecraft PE rồi mới dám ghép thêm resource pack để cài vào máy. Nhờ theo dõi mấy bản shader nhẹ cho máy yếu với các map mới, mình thấy việc xây thế giới đỡ nhàm và có thêm nhiều ý tưởng hơn. Thường thì mọi người trong cộng đồng hay nhắc tới các addon kiểu furniture, alien invasion, kèm theo đánh giá sao để dễ chọn cái ổn. Mình cũng không tải theo lời đồn, mà ưu tiên chỗ nào cập nhật đều để khỏi gặp bản lỗi. Hôm trước mình có ghé https://thuvienmc.com/ để tìm addon, shader pack và map miễn phí, thấy tiện vì gom được nhiều thứ…

Like

https://hi88.wedding/ mình cũng chỉ kiểu nghe người ta nói hoài nên bấm vô xem thử cho biết thôi. Không có ngồi đọc kỹ hay làm gì nhiều, chủ yếu lướt qua giao diện xem họ trình bày ra sao. Vào cái thấy trang chia khối khá rõ, kéo xuống nhìn vẫn thoáng chứ không bị dồn chữ tùm lum. Mình để ý mấy phần thông tin họ làm dạng cột nên nhìn nhanh là hiểu, đỡ phải căng mắt tìm. Cái menu đặt ngay chỗ dễ thấy nên đổi qua lại mấy mục cũng tiện, không phải mò. Nói chung lướt vài phút thôi mà thấy cách sắp xếp gọn gàng, mấy bảng thông tin theo cột hiển thị khá…

Like

Mỗi lần định soi cầu xsmb, mình thường ngồi xem lại kết quả mấy kỳ gần đây trước đã, kiểu để đầu óc bớt bị cảm xúc chi phối. Từ ngày chịu khó theo dõi dự đoán xổ số miền Bắc đều đều và tự ghi lại vài thống kê tần suất, mình thấy việc chọn số có cơ sở hơn hẳn. Thỉnh thoảng mình còn vào ketqua2.net để đối chiếu lại các kỳ trước cho yên tâm, chứ không chỉ nghe người ta truyền miệng. Trong nhóm mình tham gia, nhiều người cũng khuyên nên kết hợp dữ liệu lịch sử với mấy công cụ tạo dàn số, lô xiên để nhìn ra xu hướng. Nói chung muốn dự…

Like

about US

Hey there, I'm Aniket, your fellow explorer in the quest for knowledge! As an IIT Bombay alum, I've braved the challenges of academia, acing both the IIT JEE (AIR 1768) and CAT (99.55%) exams.

Topping my MBA batch at FMS Delhi added to the adventure.

I've also ventured into the dynamic world of tech startups, contributing to their success. However, my true passion lies in teaching and learning. With boundless enthusiasm for Physics, I've guided numerous students through the rigorous IIT JEE process.

I'm not just here to help you succeed in IIT JEE but also to guide you towards a fulfilling career, drawing from my extensive industry experience.

Together, we'll embark on an educational journey

©2023 by Aniket Verma
bottom of page